Key result
Gamified secondary prevention app reveals unclear target audience and key barriers to patient uptake.
Why the study?
The study aimed to evaluate user engagement, perceptions, and acceptability of a gamified mobile app for secondary prevention in patients with coronary heart disease following a cardiac event.
Does engagement with a gamified mobile app (MyHeartMate) improve risk factor guideline adherence in patients with coronary heart disease?
RCT (n=194)
Does engagement with a gamified mobile app (MyHeartMate) improve risk factor guideline adherence in patients with coronary heart disease?
Answers are grounded in this paper and cite their sources.
While engagement with a gamified secondary prevention app decreases over time, highly engaged users are more likely to meet recommended risk factor targets.
Objective:This study reports the process evaluation of a randomized controlled trial of the MyHeartMate app for patients with coronary heart disease (CHD). Materials and Methods:Data were collected on engagement in the intervention group from the app platform logs and self-reported usage and via interviews for perspectives of usefulness and acceptability. Participants’ (n = 194) data logs showed 80.4% entered baseline data. Tracking (≥30 days) occurred for body mass index (23.2%), blood pressure (BP) (21.1%), and exercise (23.7%). Missions completed on ≥4 days were 47.5% for healthy eating and 30.9% for exercise; 50.5% used the word game. One quarter (26.8%) was classified as “engaged” (tracked exercise and/or BP ≥5 times and completed ≥18 missions in the first 30 days). There were no differences between participants who were “engaged” or not in baseline characteristics or 6-month outcomes, although engaged users were more likely to meet 4/5 recommended risk factor guideline levels (30.8% vs. 17.6%, P = 0.03). Results:Participants perceived tracking, prompts, and rewards as useful for recovery and risk factor-related lifestyle change, and games were enjoyed. Engagement decreased with time. Acceptability was limited when app processes were difficult to understand, not personalized enough and/or the overall game concept was disliked. Conclusions:Insight into user’s perceptions and use of gamified app components is essential to address barriers to uptake and optimize potential health benefits. The target audience for a serious game app for CHD remains uncertain.
No takes yet. Share an insight, caveat, or question.
Gallagher et al. (2024) conducted an RCT in coronary heart disease (CHD) (n=194). MyHeartMate app vs. non-engaged users was evaluated on meeting 4/5 recommended risk factor guideline levels at 6 months (p=0.03). Engaged users of the MyHeartMate app were more likely to meet 4/5 recommended risk factor guideline levels at 6 months compared to non-engaged users.
Synapse has enriched 10 related papers. Consider them for comparative context: