This is the authors' abstract. We don't add key points for this paper.
Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as fluids, cloths and rag‐doll characters, commercial applications still resort to kinematics‐based approaches for the animation of actively controlled characters. However, following a renewed interest in the use of physics simulation for interactive character animation, many recent publications demonstrate tremendous improvements in robustness, visual quality and usability. We present a structured review of over two decades of research on physics‐based character animation, as well as point out various open research areas and possible future directions.
Answers are grounded in this paper and cite their sources.
No takes yet. Share an insight, caveat, or question.
Geijtenbeek et al. (2012) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: