We present a real-time virtual pottery simulation system providing interactive mesh deformation, vertex painting and triplanar texture projection. The system allows users to shape a virtual clay object using natural hand movements captured by a Leap Motion sensor. Two mesh-manipulation approaches are examined: a vertex-based touch simulation that utilizes neighborhood graphs and Laplacian smoothing, and a B-spline-based deformation that enables smooth global shaping. A texturing pipeline tailored to procedurally generated geometry that lacks UV coordinates is also presented. It enables flexible visual customization of the pottery without offline UV unwrapping.
Petrov et al. (Sat,) studied this question.