Answers are grounded in this paper and cite their sources.
Although the relative paucity of social cues in computer-mediated communication poses problems for the organization of social relations in cyberspace, recent studies have begun to focus on the ways in which this deficit is managed. This article contributes to this research by addressing the question of how participants distinguish between contexts in online discourse. Data on cues, and on naming practices in particular, in text-based virtual realities called MOOs illustrate the structure of contexts and the dynamics of contextualizing communication and interaction in cyberspace.
No takes yet. Share an insight, caveat, or question.
David Jacobson (1996) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: