Answers are grounded in this paper and cite their sources.
This study presents a virtual reality (VR) game with a mechanic that enables audience participation. It has been previously shown that VR games offer better immersion, as well as improved enjoyment for the player. By introducing audience participation we aim to investigate the extent to which an audience becomes emotionally invested while observing and providing support to a VR game player. To achieve that, a preliminary experiment was conducted to measure the enjoyment of the player and the audiences, and to evaluate social interaction among the audience members. The results show the potential of the audience participation mechanic in a VR game for the enjoyment of the player and the audiences. In addition, the results show that the proposed mechanic effectively promotes the social interactivity among the audience members.
No takes yet. Share an insight, caveat, or question.
Lê et al. (2023) studied this question.
Synapse has enriched 8 closely related papers on similar clinical questions. Consider them for comparative context: