Key result
Weekly virtual reality in cardiac rehab boosts adherence ~13% but lowers motivation and absorption.
Why the study?
The study investigated the effects of adding virtual reality to maintenance cardiac rehabilitation to determine if it would increase adherence, motivation, and engagement.
Does adding virtual reality to maintenance cardiac rehabilitation improve adherence, motivation, and engagement in patients with cardiovascular diseases?
RCT (n=61)
Single-blind
1:1
No
Does adding virtual reality to maintenance cardiac rehabilitation improve adherence, motivation, and engagement in patients with cardiovascular diseases?
Absolute Event Rate: 82.8% vs 73.51%
Adding virtual reality to maintenance cardiac rehabilitation improves session adherence but may paradoxically decrease patient motivation and absorption.
VR boosts short-term CR adherence despite lowering motivation; extends gamification evidence while highlighting engagement trade-offs for optimization trials.
OBJECTIVE: The purpose of this study was to investigate the effects of adding virtual reality (VR) to maintenance cardiac rehabilitation (CR); it was hypothesized VR would increase adherence, motivation, and engagement. METHODS: This study was a randomized, 1:1 concealed-allocation, single-blinded, 2 parallel-arm, crossover trial. Blinded assessments were undertaken at baseline (midprogram), 12 weeks, and 24 weeks after baseline. The setting was a single CR program of unlimited duration in Brazil. Participants were patients with cardiovascular diseases or risk factors who had been in the program for 3 months or longer. The CR program consisted of 3 supervised exercise sessions per week. In the VR arm, participants had 1 VR session of the 3 per week during the initial 12 weeks of the trial; this was withdrawn the subsequent 12 weeks. Measures were program adherence (% of 3 sessions/week over 12 weeks, ascertained in all participants), motivation (Behavioral Regulation in Exercise Questionnaire 3), and engagement (User Engagement Scale, adapted; vigor, dedication, and absorption subscales); all 3 were primary outcomes. RESULTS: Sixty-one (83.6%) patients were randomly assigned (n = 30 to CR + VR); 54 (88.5%) were retained at 12 and 24 weeks. At baseline, participants had been in CR on average 7 years and had high engagement and motivation. CR + VR resulted in a significant increase in adherence at 12 weeks (baseline = 72.87%; 12 weeks = 82.80%), with significant reductions at 24 weeks when VR was withdrawn (65.48%); in the usual CR care arm, there were no changes over time. There was a significant effect for arm, with significantly higher adherence in the CR + VR arm than usual CR at 12 weeks (73.51%). Motivation decreased significantly from baseline to 12 weeks (4.32 [SD = 0.37] vs 4.02 [SD = 0.76]) and significantly increased from 12 to 24 weeks in the CR + VR arm (4.37 [SD = 0.36]). Absorption was significantly lower at 12 weeks in the CR + VR arm (6.79 [SD = 0.37] vs 6.20 [SD = 1.01]). CONCLUSION: Although VR increased program adherence, interspersing it with usual CR sessions actually decreased patient motivation and absorption. IMPACT: Supplementing a maintenance CR program with VR using "exergames" resulted in significantly greater adherence (8% increase or 3 of 36 sessions), and this was quite a robust effect given it was extinguished with the removal of VR. However, contrary to the hypotheses, offering 1 session of VR per week and 2 of usual CR exercise was related to lower motivation and absorption, which has implications for how clinicians design programs for this patient population.
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Cruz et al. (2021) conducted an RCT in Cardiovascular diseases or risk factors (n=61). Virtual reality (VR) vs. Usual cardiac rehabilitation care was evaluated on Program adherence (% of 3 sessions/week over 12 weeks), motivation, and engagement. Supplementing maintenance cardiac rehabilitation with 1 virtual reality session per week significantly increased adherence at 12 weeks (82.80% vs 73.51%) but decreased motivation and absorption.
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