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April 14, 2022Entertainment Computing20 citationsOpen Access

Procedural generation of branching quests for games

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ELEdirlei Soares de LimaBFBruno FeijóAFAntônio L. Furtado

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Abstract

The production of high-quality digital games usually requires a few hundred individuals, including designers, artists, and story writers. Currently, development teams are increasingly applying procedural content generation techniques to reduce their work overload. However, there is a lack of methods to handle the procedural generation of branching quests that can support the richness of the digital games’ mutable and highly interactive virtual worlds. The challenges to maintaining a rich and coherent game narrative are enormous. In this work, we present a novel procedural quest generation method that can produce coherent quests with branching storylines for dynamic and interactive game worlds. By combining automated planning with a genetic algorithm guided by story arcs, the proposed method can generate coherent branching quests based on a narrative structure. Preliminary results show that the branching quests created with our approach are nearly at par with those made by professional game designers.

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Lima et al. (2022) studied this question.

synapsesocial.com/papers/6a17719e4f2b3115b0128ca0https://doi.org/10.1016/j.entcom.2022.100491
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