"I have coasted this lake, in search of skins, afore the war, and have been here already; not at this very spot, for we landed yonder, where you may see the oak that stands above the cluster of hemlocks." "How, Pathfinder, can you remember all these trifles so accurately?" "These are our streets and houses---our churches and palaces. Remember them, indeed! . . ." The Pathfinder, James Fenimore Cooper (1840) Just as the Pathfinder used the lake and the oak tree to reconstruct his environment, so do we structure our environment with streets and houses, landmarks and guiding principles to aid spatial orientation and wayfinding. The basic process of navigation---extracting information, forming mental representations, and using that representation for route planning and moving about---transcends the physical elements of the environment itself. In practice, we use whatever the environment gives us to solve navigation problems as they arise, in the process, continually refining and updating our internal model of the external environment. Although the virtual environments we speak of may be vastly different in their appearance from Pathfinder's world, the principles underlying spatial orientation and wayfinding in large-scale virtual spaces have many commonalities.
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Darken et al. (1998) studied this question.
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