Now a days, the existence of e-learning in the educational system can provide convenience to both teachers and students. Gamification is considered to help students increase motivation to learn. With that technological innovation and new interaction patterns, User Interface (UI) and User Experience (UX) are becoming increasingly important and changing user expectations and demands. In the context of e-learning, poor UI and UX can affect students' attitudes towards e-learning. In this paper, the authors conduct a Systematic Literature Review (SLR) method to identify the gamification, UX, and UI concept of gamification e-learning for proposing a UI UX design conceptual elements, criteria, and requirements of gamification e-learning for Madrasah Ibtidaiyah. This paper aims to propose UI/UX criteria and requirements for designing gamification e-learning that suit learning needs and standards in Madrasah Ibtidaiyah, also to increase student motivation and their interest during the learning process.
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Handayani et al. (2020) studied this question.
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