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May 25, 2026Contemporary Educational TechnologyOpen Access

Do digital serious games in collaborative settings promote learning and psychosocial skills? A systematic review

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IGIsabella GiacchiALAntonia LonigroFZFederica Zava

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Cite This Study

Giacchi et al. (2026) studied this question.

synapsesocial.com/papers/6a18884d36f65e9da61eeefdhttps://doi.org/10.30935/cedtech/18599
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