We present an object-oriented architecture for a computer-based, real-time, multimedia conferencing system. This architecture divides the system into five functional areas: a multimedia shared workspace, a user interface, conference management, communications, and an information base. The structure and operation of the first four areas are modeled with object-based concepts that address design requirements identified during the development of a proof-of-concept prototype, that preceded the architecture specification.
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Aguilar et al. (1986) studied this question.
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