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May 29, 2026Journal of ExtensionOpen Access

Games: Powerful Tools for Learning

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Authors

JGJames I. Grieshop

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Overview

Explores the impact of games and simulations on learning outcomes, suggesting they enhance instruction in various fields.

Key Points

  • The central aim is to evaluate the effectiveness of games and simulations in educational settings.
  • Analyzed historical development of gaming and simulations in education since the 1950s.
  • Conceptualized a teaching game, WANGO, focusing on the U.S. Food Marketing System.
  • Engaged team members from the University of California Cooperative Extension in the development process.
  • Identified growing importance of gaming/simulations in training within academic and business contexts.
  • WANGO represents a novel approach to understanding complex systems in education.
  • Highlighted potential benefits of games in enhancing decision-making and problem-solving skills.

Cite This Study

James I. Grieshop (1987) studied this question.

synapsesocial.com/papers/6a192c67fab5b468c44153c5https://doi.org/10.66752/1077-5315.8824
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