Study showcases an innovative terrain generation method in virtual environments, suggesting enhanced realism.
Procedural content generation often employs grid-based methods to create virtual environments. We present a pipeline that utilizes Voronoi diagrams and Lloyd’s Relaxation to construct an irregular mesh for terrain generation. We implement a customizable "Land Anchor" system combined with Perlin noise to determine landmass shapes, distinct from standard radial distribution methods. Furthermore, we simulate hydrology using priority-flood routing on the Voronoi edges and assign biomes via a Gaussian-smoothed Whittaker classification. The full pipeline is exposed through an interactive application that enables real-time parameter tuning and terrain export, and resulting geometric data is extruded in Blender to produce a 3D terrain model.
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Batbold et al. (2026) studied this question.
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