The intertwining of video games and gambling, known as simulated gambling, has prompted concerns about the potential influence of simulated gambling as a stepping stone towards monetary gambling. Previous studies tend to focus overwhelmingly on loot boxes, which are video game packages where the randomized content is hidden until opening them. The current study broadens this horizon by mapping the relationships between various gambling-like elements within the video gaming ecosystem, and monetary gambling. Applying the Theory of Reasoned Action, the study considered attitude, perceived normative pressure, and intention alongside monetary gambling behavior. In winter 2021 and early 2022, 1472 Flemish adolescents (mean age = 14.02, 47.5% female) took part in a survey on simulated and monetary gambling. Respondents had participated in simulated (75.3%) and monetary gambling (60.4%) in the past year. Bivariate correlations revealed that gambling-like activities were positively correlated (p < .001) with monetary gambling. Hierarchical multiple regression analyses indicated that watching gambling streams, spinning prize wheels, and spending money in social casino games predict monetary gambling (p < .001). Adding loot boxes and other gambling-like elements explained extra variance on top of gender and age (p < .001). Structural equation modelling suggested a pathway model from simulated gambling to monetary gambling attitude, normative pressure, intention, and behavior. This study underscores the importance of considering diverse gambling- like elements in research on the relationship between simulated and monetary gambling, next to the applicability of the Theory of Reasoned Action.
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Grosemans et al. (2024) studied this question.
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