Eye movement is a new emerging modality in human computer interfaces. With better access to devices which are able to measure eye movements (so called eye trackers) it becomes accessible even in ordinary environments. However, the first problem that must be faced when working with eye movements is a correct mapping from an output of eye tracker to a gaze point – place where the user is looking at the screen. That is why the work must always be started with calibration of the device. The paper describes the process of calibration, analyses of the possible steps and ways how to simplify this process.
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Harȩżlak et al. (2014) studied this question.
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