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A well-known issue in clinical audiology and hearing research is the level of abstraction of traditional experimental assessments and methods, which lack ecological validity and differ significantly from real-life experiences, often resulting in unreliable outcomes. Attempts to deal with this matter by, for example, performing experiments in real-life contexts, can be problematic due to the difficulty of accurately identifying control-specific parameters and events. Virtual and augmented reality (VR/AR) have the potential to provide dynamic and immersive audiovisual experiences that are at the same time realistic and highly controllable. Several successful attempts have been made to create and validate VR-based implementations of standard audiological and linguistic tests, as well as to design procedures and technologies to assess meaningful and ecologically-valid data. Similarly, new viewpoints on auditory perception have been provided by looking at hearing training and auditory sensory augmentation, aiming at improving perceptual skills in tasks such as speech understanding and sound-source localisation. In this contribution, we bring together researchers active in this domain. We briefly describe experiments they have designed, and jointly identify challenges that are still open and common approaches to tackle them
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Picinali et al. (2024) studied this question.