This article explores the potential of an applied theatre VR360 project with patients in a London hospital, drawing upon the concept of wonder and the potential connections between bespoke VR360 films, and subjective wellbeing. This research focuses on exploring the impact of VR360 on the wellbeing of older adults living with dementia as a response to pressing issues such as the number of older adults in hospitals, the statistical concerns about the number of over 65s leaving hospital with a mental health condition and the need for creative solutions for person-centred care in acute hospital settings. The research investigates the potential offers that VR360 films can provide for patients drawing upon theories of immersion in virtual reality, and connecting the ideas presented to the needs of patients, and Phillip Fisher’s study of wonder and the aesthetics of rare experiences. The findings from the current iteration of the project will be discussed in addition to the limitations and future developments of the potential of VR360 as a tool for improving patient wellbeing.
No takes yet. Share an insight, caveat, or question.
Nicola Abraham (2020) studied this question.
Synapse has enriched 5 related papers. Consider them for comparative context: