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This paper offers a design rationale from a playful, participatory installation called "The Storytelling Machine". The Storytelling Machine curated and delivered a collective story that was generated from crowd-sourced content. The machine transformed an audience member's drawing into an animated character that roamed a series of video worlds. These animated characters were projected onto surfaces in an exhibition space. The machine randomly displayed audiences' drawings and story texts, generating real-time graphics. This project involved a series of intercontinental public exhibitions and an extensive series of public workshops that spanned a three-year time frame. In this paper, we detail the design of the Storytelling Machine. Our contribution is an innovative, novel design that involves audiences in participatory activities in order to create a real-time collective digital story. This research may benefit game designers and researchers interested in engaging audiences through the design of participatory, digital story systems.
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Sargeant et al. (2018) studied this question.