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As an experimental research carried out to document, discuss and reflect on the problem-based learning (PBL) in emerging “Maker” courses, this study investigates a case study of “Escape the Room” Puzzle Design in a University of Technology in Taiwan. Twenty-six first-year university students have participated in this experimental research. The paper discusses the practice of PBL and related obstacles in interactive-design-learning. This study suggests the co-relation between PBL's outcomes with the number of group members, students' skill of collaboration and difficulty of tasks.
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Li et al. (2018) studied this question.