Synapse
⌘+K
Synapse
PulseExploreClubsResearchersJournals
Instagram
HomeClubsExplore
November 30, 2010Media Psychology

Identification With Video Game Characters as Automatic Shift of Self-Perceptions

View Full Paper
Ask AI
Bookmark
Share

Authors

CKChristoph KlimmtHanover University of Music Drama and MediaDHDorothée HefnerHanover University of Music Drama and MediaPVPeter VordererUniversity of Mannheim

Discussion

Loading...

Member takes

Implication

Key Points

Key points are not available for this paper at this time.

Cite This Study

Klimmt et al. (2010) studied this question.

synapsesocial.com/papers/6a1c57b4d54006be995fe69fhttps://doi.org/10.1080/15213269.2010.524911
View Full Paper
Ask AI
Bookmark
Share

Also Consider

Synapse has enriched 3 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self-Perception2009 · 457 citations
  2. 2The Proteus Effect: The Effect of Transformed Self-Representation on Behavior2007 · 2,119 citations
  3. 3Facilitation in recognizing pairs of words: Evidence of a dependence between retrieval operations.1971 · 2,975 citations