How do we design user interfaces with affordances that make these tools "ready to hand" for their users? Current user interfaces do not display the kind of affordances that a hammer or a doorknob does for a user in the physical world. We are not there yet, but there is progress in this direction. One might assume there is progress because we are developing more natural technologies-speech recognition and output, and AFFORDANCES, MOTIVATION,
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Karat et al. (2000) studied this question.
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