Fuzzy cognitive maps (FCMs) can structure virtual worlds. FCMs link causal events, values, goals, and trends in a fuzzy feedback dynamical system. They direct actors in virtual worlds as the actors react to events and to one another. In nested FCMs each causal concept can control its own FCM. This combines levels of fuzzy systems that can choose goals or move objects. Adaptive FCMs change as causal patterns change. They adapt with differential Hebbian learning. FCMs are applied to an undersea virtual world of dolphins.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
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Dickerson et al. (2002) studied this question.
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