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This article discusses some of the major considerations in the design of educational software for international/multicultural use. Principles to follow include: avoid hard-coding anything that will be displayed, keep all text in data files, provide editing tools with the program so that it is easy to localize, and test the program in targeted countries as early as possible. A program that is well designed for international use will likely be more successful with all users.
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Greg Kearsley (1990) studied this question.
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