This paper introduces an approach for implementing motivating mechanics from game design to production environments by integrating them in a new kind of computer-based assistive system. This process can be called "gamification". By using motion recognition, the work processes becomes transparent and can be visualized in real-time. This allows representing them as bricks in a "production game" which resembles the classic game Tetris. The aim is to achieve and sustain a mental state called "flow" resulting in increased motivation and better performance. Although the approach presented here primarily focuses on elderly and impaired workers, the enhanced assistive system or "wizard" can principally enrich work in every production environment.
No takes yet. Share an insight, caveat, or question.
Oliver Korn (2012) studied this question.
Synapse has enriched 4 closely related papers on similar clinical questions. Consider them for comparative context: