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Virtual-reality reproduction of real-world acoustic environments often fix the listener position to that of the microphone. In this paper, we propose a method for listener translation in a virtual reproduction that incorporates a mix of near-field and far-field sources. Compared to conventional plane-wave techniques, the mixed-source method offers stronger near-field reproduction and translation capabilities in the case of a sparse virtualization.
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Birnie et al. (2019) studied this question.
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