Answers are grounded in this paper and cite their sources.
This paper presents the results of a formal experiment that compared three bimanual travel techniques for desktop virtual walkthroughs, each having a different number of degrees of freedom (DOF) for the control interface. When compared in a primed search task, results indicate that the use of a 4-DOF interface with integrated pitch control provides a more realistic travel experience by allowing full visual exploration around the scene, while slightly increasing completion time when compared to the use of a 2-DOF or 3-DOF interface. The evaluation method developed here could be used to conduct further experimentation to explore other desktop travel techniques and/or other types of virtual environments.
No takes yet. Share an insight, caveat, or question.
Lapointe et al. (2009) studied this question.
Synapse has enriched 7 closely related papers on similar clinical questions. Consider them for comparative context: