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Demonstrates improved sound modeling efficiency in 2D scenes, suggesting robust GPU applications.
Adaptive Rectangular Decomposition (ARD) is an efficient technique for modeling the sound propagation. This technique reduces the computational overhead and memory requirements by using non-dispersive sub-rectangular domains suitable for parallel computation. In order to use this technique, the scene should be decomposed into large inscribed rectangles. For large and complex scenes, it is not feasible to find an optimal set of large rectangles and thus an approximation should be used. In this paper, we present a GPU-accelerated algorithm for searching an adequate rectangular decomposition of a 2D scene in a reasonable time. Our algorithm performs a fast parallel search in the entire domain. As a result, large and complex scenes can be decomposed in seconds and it enables them to be numerically modeled in parallel using ARD.
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Chango et al. (2019) studied this question.
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