Key result
Web-based VR using head-ballistocardiographic signals estimates respiratory rate with ~4% error versus 1-lead ECG.
Why the study?
Assessing the impact of virtual reality scenarios typically relies on external sensors that interfere with user behavior and prevent outside-laboratory applications.
Does a web-based VR experience using HBCG signals accurately estimate respiratory rate compared to 1-lead ECG in healthy volunteers?
Does a web-based VR experience using HBCG signals accurately estimate respiratory rate compared to 1-lead ECG in healthy volunteers?
A web-based VR approach using head-ballistocardiography accurately estimates respiratory rate with an absolute error below 4%, enabling potential applications in biofeedback and emotion assessment.
May enable VR biofeedback; leaves open validation in clinical populations before adoption.
Assessing impact of VR immersive scenarios on users, objective biometrics are measured by external sensors, interfering with subject’s behavior and preventing outside laboratory applications. Micro-electromechanical systems embedded in VR headsets allow measuring biomarkers such as respiratory rate by exploiting head-related micro-movements by head-ballistocardiographic (HBCG) technique. We aimed at conducting a proof-of-concept study by developing a device-independent web-based imposed breathing VR experience during which the HBCG signal was acquired. Duration of respiratory cycle (tRESP HBCG ) during such VR experience was estimated in quasi-real time, thus allowing potential use in ecological momentary assessment of emotion elicitation. Twenty-six healthy volunteers were recruited for the VR experience: they were asked, while sitting, to breath at different frequencies (4 s, 6 s, 8 s, 10 s per breath, corresponding to 15, 10, 7.5, and 6 respiratory cycles/ min) following an audio-visual guide. The HBCG signals were recorded and given as input for parameters identification to a grey-box algorithm to optimize the tRESP HBCG estimation, by using as reference the respiratory rate derived from simultaneously acquired 1-lead ECG. The optimized algorithm run on an online server to provide quasi real-time results. It was tested on 8 additional volunteers, reaching an absolute estimation error below 4 %. In addition, robustness analysis results showed good ability of the implemented algorithm in providing accurate results also in presence of noise. The proposed web-based approach resulted feasible and accurate, opening up new opportunities to create VR immersive scenarios and applications to measure biofeedback, with potential use in ecological momentary assessment of emotion elicitation and in respiratory training.
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Carpi et al. (2025) studied Healthy (n=34). Web-based imposed breathing VR experience using head-ballistocardiographic (HBCG) technique vs. 1-lead ECG was evaluated on Absolute estimation error of respiratory cycle duration. A web-based imposed breathing VR experience using head-ballistocardiographic signals estimated respiratory rate with an absolute estimation error below 4% compared to 1-lead ECG.
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