Answers are grounded in this paper and cite their sources.
Recent progress in virtual and augmented reality technology has highlighted the need for high-quality spatial sound recording and reproduction for headphones playback. This process of high-quality binaural reproduction typically requires a high-order spatial representation of the sound field, which, in turn, demands a complex recording system and a large number of microphones. In an attempt to overcome this obstacle, a recent study presented a method, denoted Bilateral Ambisonics, that enables the rendering of high-quality binaural signals in terms of spatial perception. This is done by capturing the sound field with two low-order microphone arrays located at the assumed position of the listener’s ears. Currently, however, binaural reproduction with Bilateral Ambisonics does not support head tracking. In this paper, a mathematical model for enabling three-degrees-of-freedom head-tracking in the context of Bilateral Ambisonics is developed. The method is based on rotation and translation operations, and offers insights into bilateral head-tracking performance limits. The method is studied numerically by computer simulations.
No takes yet. Share an insight, caveat, or question.
Berebi et al. (2021) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: