An approach for representing signatures in an offline environment is presented. The approach first makes a tracing of a signature similar to the way a human normally does, using hierarchical decision-making for stroke identification and ordering based on a set of heuristic rules. The dynamic information from the tracing sequence is then incorporated into the representation of the signature. A multiresolution critical-point segmentation method is used to extract local feature points, at varying degrees of scale and coarseness, for subsequent representation of the signature. Experimental results are discussed.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
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Pan et al. (2002) studied this question.
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