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As the area of online learning gradually expanded, it became possible to easily access more diverse education beyond the constraints of time and space.However, as the need for online education was rapidly advanced due to COVID-19, the existing traditional offline education method was moved online without considering the characteristics of online learning environment.Therefore, problems such as fatigue, which requires watching the monitor for a long time, and a decrease in learner concentration are occurring.This paper discovered elements that interfere with immersion when using online learning tools.And an online learning tool prototype applying the gamification elements was created and verified through a survey.Studies have shown that gamification elements will help overcome pain points that interfere with immersion during online learning.This study is meaningful in that it classifies and investigates elements that interfere with immersion during online learning into elements that come from outside and elements that come from inside, and it is meaningful in verifying that obstacles can be overcome through gamification elements.
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HAN et al. (2023) studied this question.
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