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In this work we present a methodology for introducing STEAM activities into high school which utilizes a multilayered approach. The developed materials help students to build up their STEAM abilities and teachers to have specific inclusive pedagogical sequences which they can use in their classes. First, we introduce the methodology of the project and then we present a case study of applying and evaluating a pedagogical sequence in school activities with senior high school students. The evaluation results are positive towards our practices, as students found the activities fun and engaging in connecting mathematics with the real world.
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Fotis Lazarinis (2025) studied this question.
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