Distances in virtual environments (VEs) viewed on a head-mounted display (HMD) are typically underperceived relative to the intended distance. This paper presents an experiment comparing perceived egocentric distance in a real environment with that in a matched VE presented in the Oculus Quest and Oculus Quest 2. Participants made verbal judgments and blind walking judgments to an object on the ground. Both the Quest and Quest 2 produced underperception. Verbal judgments in the VE were 82% and 75% of the object distance, in contrast with real world judgments that were 94% of the object distance. Blind walking judgments were 68% and 70% of object distance in the Quest and Quest 2, respectively, compared to 88% in the real world. This project shows that significant underperception of distance persists even in modern HMDs.
No takes yet. Share an insight, caveat, or question.
Kelly et al. (2022) studied this question.
Synapse has enriched 3 closely related papers on similar clinical questions. Consider them for comparative context: