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Genetic programming techniques have been applied to a variety of different problems. In this paper, the authors discuss the use of these techniques in a virtual environment. The use of genetic programming allows the authors a quick method of searching shape and sound spaces. The basic design of the system, problems encountered, and future plans are all discussed.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
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Das et al. (1994) studied this question.
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