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Virtual Reality (VR) has emerged as a transformative tool in cognitive rehabilitation, offering immersive, interactive, and adaptable therapeutic experiences. This paper examines the role of VR in enhancing cognitive functions for individuals with impairments, focusing on user experience design principles that optimize engagement and effectiveness. By integrating motion-tracking, multisensory feedback, and real-time performance monitoring, VR therapy surpasses traditional rehabilitation methods. We propose a structured engineering workflow to develop user-centered VR applications, emphasizing accessibility, personalization, and ecological validity. Case studies illustrate the practical benefits of VR-based cognitive rehabilitation, while challenges such as motion sickness, privacy concerns, and interdisciplinary collaboration are discussed. Future directions highlight the need for ethical frameworks, funding strategies, and iterative design approaches to refine VR interventions.
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Atukunda Lucky (2025) studied this question.
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