This paper describes issues and results from the design and use of the Digital Baton, a new interface for real-time gestural control. Its construction was originally motivated by the need for a new instrument on which to perform computer music, and it was designed to replicate as closely as possible the feel of a traditional conducting baton. However, it has unexpectedly become a model for the design of new interfaces and digital objects, and is currently being used to record data for analysis in gesture-recognition research. Some preliminary results and future research areas are discussed at the end.
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Teresa Marrin (1997) studied this question.
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