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VR development practices have a diverse set of practices compared to traditional software development. Tasks like scene design, acoustic design, vergence manipulation, image depth, etc. are specific to VR apps and hence require evaluation processes that may be different from the traditional means. Usability Evaluation is one such process which is being executed in an unconventional way by Industrial Practitioners today. In this paper, the researchers detail a Systematic Literature Review of the Usability Evaluation Methods practised by Industrial researchers while building VR Products. The researchers found that VR Product teams follow unique methods to improve usability in their products. Further, the researchers consolidate these methods and provide insights into choosing the best to build a real-world VR Product based on the defined product constraints.
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Karre et al. (2019) studied this question.
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