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June 8, 2026IISE Transactions on Occupational Ergonomics and Human Factors

Biomechanical Effects of 3D-Printed and Spring-Based Virtual Reality Headset Support and Task Demands on the Neck

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Authors

FSFelipe Z. SantosCSChangwon SonHPHanjun Park

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Overview

Randomized trial demonstrates VR headset support effects on neck responses during office work, suggesting design improvements.

Key Points

  • The aim is to investigate how VR headset support and task demands affect neck and upper body biomechanics during office work.
  • Examined two VR headset support prototypes: a spring-based counterbalance and a 3D-printed shoulder-mounted brace.
  • Analyzed neck muscle activity, cervical range of motion, and trunk motion during various office tasks.
  • Field testing was conducted in occupational settings with VR headset use.
  • Tasks with frequent head movement resulted in increased neck muscle activity and higher cervical range of motion.
  • The shoulder-mounted brace reduced neck effort but restricted head movement and increased neck discomfort.
  • Findings indicate that improving headset design can reduce musculoskeletal strain while maintaining natural neck movement.

Cite This Study

Santos et al. (2026) studied this question.

synapsesocial.com/papers/6a265becad53cfb9357c54b6https://doi.org/10.1080/24725838.2026.2680465
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