Key points are not available for this paper at this time.
This paper describes sensors and algorithms developed and used for the creation of coloured 3-D triangular meshes from a set of range images with registered colour measurements. The objective is the creation of a digital model of a real object that is compatible with established computer graphics techniques. Triangular meshes are the fundamental rendering primitive supported by most high performance graphics workstations. The surface colour of objects can be represented by attributing reflectance values to the vertices of the mesh. Such a geometric and reflectance model provides a uniform and general representation for sculptured surfaces with non-uniform colouring.
Building similarity graph...
Analyzing shared references across papers
Loading...
National Research Council Canada
Add This Paper to Your Research Feed
Any time a new paper drops it will be there.
Soucy et al. (Mon,) studied this question.