Proposes a novel framework for interactive creativity in virtual and mixed reality, suggesting implications for enhanced collaboration.
This paper proposes a novel framework for designing immersive creative systems in Virtual and Mixed Reality (VR/MR) by drawing upon the rich, centuries-old domain of music. It argues that the principles underlying musical creation provide a powerful blueprint for interaction design. By analyzing the cognitive processes of composition and performance, this work synthesizes a design framework organized around four key pillars: (1) the Visualization of the Sonic Space, which translates abstract musical ideas into navigable environments; (2) the design of Embodied Instruments as gestural interfaces; (3) the implementation of Structured Freedom through guiding constraints; and (4) a paradigm shift towards The Composer as World-Builder, creating environments for interpretation. The paper then demonstrates the framework’s practical application by outlining its use in designing real-world immersive experiences. The goal is to guide development away from simple virtual tools and towards interpretive, collaborative environments that amplify human creative potential.
No takes yet. Share an insight, caveat, or question.
Rennó-Costa et al. (2026) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: