Key result
Asynchronous cardiac telerehabilitation improves walking distance vs standard care, driven by appropriate exercise rates.
Why the study?
Cardiac telerehabilitation has gained attention, but few studies have evaluated it as phase II cardiac rehabilitation for chronic coronary syndrome.
Does asynchronous cardiac telerehabilitation with gamification improve 6-minute walk distance in patients with chronic coronary syndrome?
RCT (n=82)
randomly assigned
Does asynchronous cardiac telerehabilitation with gamification improve 6-minute walk distance in patients with chronic coronary syndrome?
Asynchronous cardiac telerehabilitation using a smartphone app with gamification features effectively improves exercise tolerance in patients with chronic coronary syndrome.
Answers are grounded in this paper and cite their sources.
Supports telerehabilitation adoption post-discharge; extends RCT evidence for asynchronous methods in chronic coronary syndrome.
Background Cardiac telerehabilitation (CTR) has gained attention in recent years, but few studies have evaluated it as phase II cardiac rehabilitation (CR) for chronic coronary syndrome (CCS). Objective This interim report demonstrates that asynchronous CTR is effective compared to conventional asynchronous CR. Methods Consecutive cases admitted to CCS after November 2024 were randomly assigned to either asynchronous CTR using smartphones/smartwatches (intervention group) or standard asynchronous CR following physician and physiotherapist advice (control group) after discharge. Both groups could concurrently undergo synchronous CR, with an observation period of 150±30 days. The smartphone app measured and managed exercise heart rate (HR) via smartwatch. Using gamification features, patients earned points (up to 120 points) for achieving exercise within the appropriate HR range and received weekly feedback based on points. The primary outcome measure was the change in 6-minute walk distance (6MWD) from baseline. Secondary outcome measures included changes in BMI, blood tests (LDL-cholesterol, HbA1c, estimated glomerular filtration rate, NT-proBNP), health-related QoL questionnaire scores, and a visual analogue scale (VAS) (0–100, higher scores indicating greater perceived hassle) measuring perceived hassle toward exercise therapy. Results By November 2025, 173 patients met the inclusion criteria, and 91 declined to participate in the study. Consequently, 82 patients were enrolled, with 37 completing the protocol and included in this analysis (6 dropped out). The mean intervention period was 150 ± 9 days. Baseline characteristics are shown in Table 1, with no significant differences between groups. The primary outcome, the increase in 6MWD, was significantly longer in the intervention group than in the control group. For the secondary outcomes, no significant changes were observed except for the estimated glomerular filtration rate (Table 2). The total smartphone app usage rate in the intervention group was 50.0% (1272/2546 days). The change in 6MWD did not show a significant correlation with app usage rate (r = 0.366, p = 0.233), but a significant correlation was observed with the appropriate exercise rate (the number of days achieving "120 points" divided by the number of days the app was used) (r = 0.533, p = 0.027). One patient in the control group was hospitalised for a period due to worsening heart failure. Conclusion Asynchronous CTR in phase II using a smartphone app with gamification features is effective for improving exercise tolerance in CCS patients.
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Utsugi et al. (2026) conducted an RCT in chronic coronary syndrome (n=82). Asynchronous cardiac telerehabilitation with gamification vs. Standard asynchronous cardiac rehabilitation was evaluated on change in 6-minute walk distance (6MWD) from baseline. Asynchronous cardiac telerehabilitation improved walking distance compared to standard care, with improvement correlating with appropriate exercise rate.
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