Answers are grounded in this paper and cite their sources.
Randomized trial shows improvements in knowledge and anxiety in ICU patients with SDT-based immersive learning, suggesting effective motivational design.
Immersive learning environments are increasingly being implemented in high-stress contexts; however, many designs emphasize technological affordances rather than theoretically grounded motivational support. Guided by self-determination theory (SDT), this study developed a need-supportive immersive learning design model, referred to as self-determination theory–based virtual reality learning (VR-SDT), that intentionally integrates autonomy, competence, and relatedness into interactive, scenario-driven experiences. A randomized controlled study involving 84 ICU patients with coronary heart disease compared an immersive SDT-based VR learning condition (VR-SDT) with a non-immersive app-based SDT-informed instructional condition (App-SDT). Results indicated that participants in the VR-SDT condition achieved significantly higher knowledge ( F = 84.23, p < .001) and self-efficacy ( t = 7.96, p < .001) than those in the App-SDT condition. Anxiety reduction was also significantly greater in the VR-SDT condition (t = −8.86, p < .001). These findings suggest that an immersive learning design informed by SDT principles may support improvements in disease-related knowledge, self-efficacy, and anxiety in high-stress learning contexts, while providing theoretically grounded guidance for the design of immersive learning systems.
No takes yet. Share an insight, caveat, or question.
Tien et al. (2026) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: