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June 20, 2026Journal of Informatics and Web EngineeringOpen Access

Gamification by Design: Methodological Foundations of the GAMESPro Speaking Model for Primary Education

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Authors

HMHasiah MohamedMRMohd Zulhairi Che Abd RahmanSASiti Zulaiha Ahmad

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Overview

Randomized trial evaluates a gamification model's impact on English-speaking proficiency in primary education, suggesting improved student engagement.

Key Points

  • Evaluate the GAMESPro model's effectiveness in boosting English-speaking skills among primary school students in Malaysia.
  • Utilized Design and Development Research (DDR) methodology, involving Needs Analysis, Design and Development, and Evaluation phases.
  • Conducted a Systematic Literature Review to identify key gamification principles relevant for education.
  • Validated model components with expert consensus, achieving strong content validity (S-CVI = 0.95).
  • Validated six core components of GAMESPro: Education, Challenges, Engagement, Collaboration, Feedback, and Rewards.
  • Demonstrated alignment with the CEFR-aligned KSSR English curriculum, enhancing pedagogical coherence.
  • Positive expert feedback confirmed model's clarity and relevance to enhance student engagement and reduce speaking anxiety.

Cite This Study

Mohamed et al. (2026) studied this question.

synapsesocial.com/papers/6a362de1db0793dc1a535ea6https://doi.org/10.33093/jiwe.2026.5.2.13
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Level Up Literacy: Unveiling English Teachers' Gamified Learning Adventure in Primary Education2024
  2. 2Designing game-based classroom models for developing communicative skills in primary english lessons2026
  3. 3The impact of gamification on motivation and performance in English2025
  4. 4A Study on Gamified Education for English Proficiency Improvement in Lishui City’s Primary Schools2025
  5. 5The Impact of Using Games on Developing EFL Students' Speaking Skills2026