Randomized simulations explore VR traffic delivery methods in wireless networks, suggesting improvements for data exchange.
Currently, virtual reality (VR) devices are becoming more and more popular. For user convenience, these devices should be portable and able to exchange large amounts of data quickly and reliably through a wireless communication channel. To meet these requirements for the quality of service for VR traffic, Wi-Fi 7 technology proposes a new mechanism called Restricted Target Wake Time (R-TWT). Using simulation, this paper investigates different VR traffic delivery methods in the Wi-Fi network using the R‑TWT mechanism in combination with the basic random access mechanism.
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Bankov et al. (2026) studied this question.
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