Presentation finds that incentive models improve energy efficiency in ICT services, highlighting sustainability benefits.
This presentation introduces the incentive-based framework for improving energy efficiency in ICT services while maintaining service quality, as proposed in the EXIGENCE project. It explores three complementary approaches: gamified incentives for sustainable user behavior in video streaming, strategic decision-making in renewable-aware federated learning, and fair value-sharing mechanisms across interconnected stakeholders. The proposed models use game theory, behavioral adaptation, and cooperative allocation methods to align individual decisions with system-wide sustainability goals. Through analytical models and simulations, the presentation demonstrates how incentives can reduce energy consumption, encourage participation, and support the transition toward sustainable digital ecosystems.
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Varsos et al. (2026) studied this question.
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