Demonstrates enhanced text-entry speed in VR using IMU-based input methods, suggesting improved usability.
Text entry remains a bottleneck for productivity-oriented Virtual Reality (VR), especially in scenarios where optical hand tracking is unstable because of self-occlusion, poor lighting, or out-of-view interaction. We present SlideRing, a dual-thumb wearable text-entry method that senses thumb-to-finger micro-gestures with two miniature Inertial Measurement Units (IMUs). SlideRing defines a 30-command interaction space from two hands, three target fingers, and five gesture types, then maps these commands to a full alphabetic keyboard through two complementary strategies: an ergonomic layout optimized for low movement cost and a QWERTY-compatible layout optimized for learnability. To decode subtle inertial signals, we design a dual-stream recognition model with a Statistical Feature Encoder, a Temporal Feature Encoder, and a context-aware gating module for joint finger–action classification. In offline evaluation, the model reaches 96.5% target-finger accuracy and 94.2% action-type accuracy. In a five-day text-entry study, the ergonomic layout improves from 7.43 to 15.75 words per minute (WPM), while the QWERTY-compatible layout improves from 10.55 to 15.25 WPM. The ergonomic layout reduces physical demand, whereas the QWERTY-compatible layout lowers initial mental load. These results suggest that IMU-based thumb-to-finger input has the potential to provide robust, low-visual-demand text entry for constrained VR environments.
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Sun et al. (2026) studied this question.
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