This article examines how embodiment influences narrative engagement in cinematic virtual reality, suggesting new dimensions of user experience.
This article examines how embodiment in Cinematic Virtual Reality (CVR) has shifted from perceptual immersion to a narrative grammar that shapes authorship, rhythm, and ethical engagement. Through historical review, theoretical synthesis, and case study analysis, the study traces embodiment from early multisensory systems to contemporary relational and affective forms. Drawing on projects such as Clouds Over Sidra (2015), Wolves in the Walls (2018), and Impulse (2024), it shows how user presence modulates narrative flow and co-authorship. Embodiment in CVR is thus framed not only as a technical design feature but as a dynamic system of shared meaning-making, positioning the viewer as both participant and ethical witness in immersive storytelling.
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Amlashi et al. (2026) studied this question.
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