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Transhumanism and posthumanism influence socio-technical systems, highlighting design implications for future technology.
Transhumanism subsumes system developments extending human capabilities, whereas posthumanism includes developments beyond actors and processes in human life. It affects agency and identity development, bringing into play ‘more-than-human-centered design’ of technology-based artefacts. Transhumanism uses science and technology to expand human capabilities, in particular intellect and health. Posthumanism addresses the co-existence of human and artificial actors while decentering human actors. It examines how technology has already and is still influencing agency and identity without necessarily requiring physical extensions. Both approaches affect (future) system development. Socio-technical system design can contribute to the respective discourse. Key issues relevant for transhumanist concerns are the dynamics of socio-technical system design, the functional, communication, and interaction capabilities of networked system elements (including human support), and learning infrastructures. Considering this structure and these capabilities lays the ground for approaching posthuman system design issues in terms of representing networked entities and their behavior albeit their different nature of actors. Implementation of a respective framework requires enabling infrastructures for the (dynamic) reconfiguration of heterogeneous networked components. The entry finally discusses how such a design framework could inform future research at the intersection of design theory, human–technology integration, and critical futures studies.
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Christian Stary (2026) studied this question.
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