Multi-study research demonstrates how metaverse experience enhances well-being and usage intentions, suggesting design improvements for sustained engagement.
Purpose This research aims to investigate how metaverse customer experience (MVCX) influences perceived metaverse-enabled well-being and how this shapes sustained metaverse usage intentions. Design/methodology/approach This research uses a multi-study design comprising three empirical studies. Study 1a qualitatively explores how metaverse engagement contributes to users’ perceived metaverse-enabled well-being and, informed by the literature review, complements the construct’s operationalisation. Study 1 b quantitatively refines the construct’s measurement. Studies 2 and 3 empirically validate the construct and test the proposed relationships using structural equation modelling. Findings The results show that improvements in MVCX are initially associated with modest gains in perceived metaverse-enabled well-being and metaverse usage intentions; however, once MVCX surpasses a critical threshold, both well-being and usage intentions increase at an accelerating rate, indicating nonlinear effects. Perceived metaverse-enabled well-being mediates the relationship between MVCX and usage intentions and functions as a necessary condition for achieving high levels of sustained engagement. These nonlinear and mediated effects are significantly stronger for users with more than 1 year of metaverse use. Practical implications The findings show that achieving high metaverse usage intentions requires both a strong MVCX and clearly perceived life-domain benefits, particularly at higher levels of engagement. Managers should therefore prioritise designing immersive platforms that meaningfully enhance users’ social, educational, leisure and psychological well-being to support sustained participation. Originality/value This research operationalises a novel construct to assess perceived metaverse-enabled well-being, extending well-being literature into immersive digital contexts. It advances theory by demonstrating the mediating role of well-being in the MVCX–usage intention relationship, providing first empirical insights into nonlinear dynamics among MVCX, perceived metaverse-enabled well-being and engagement outcomes, and identifying the conditions under which these effects intensify.
No takes yet. Share an insight, caveat, or question.
Rahman et al. (2026) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: