Randomized trial examines avatar identity effects on embodiment in young Chinese males, suggesting nuanced influences.
Virtual reality (VR) lets users act through avatars, shaping how they feel and perform. Prior work on avatar gender and skin color mismatch reports inconsistent effects on sense of embodiment (SoE). We revisit this question by separating SoE into body ownership and agency and testing mismatch effects among young Chinese male users in a VR rhythm boxing game. In a 2 × 2 between-subjects experiment, we manipulated avatar gender and skin color. Results revealed that body ownership was unaffected by either mismatch, whereas agency was higher for both gender-matched and skin-matched avatars. Together, our findings show that, within this culturally situated sample and task context, avatar identity cues do not uniformly “reduce embodiment.” Rather, their effects depend on how embodiment is decomposed into distinct dimensions, how tasks foreground different perceptual and motor demands, and how avatar features are interpreted by users within specific cultural and interactional contexts.
No takes yet. Share an insight, caveat, or question.
Deng et al. (2026) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: